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Pre-Approved character sheets are started, fine-tuned and reviewed here by the administration before being passed on to The Database for permanent storage.

11Fri Mar 18, 2016 11:03 am
h3artl3ss --:  Profile  Template.
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└  ES  Races


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1010Thu Mar 10, 2016 2:42 pm
h3artl3ss --:  The  Redguard.
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└  Abilities


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77Fri Mar 11, 2016 7:43 am
h3artl3ss --:  Vampirism.
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└  Magical


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└  Database

 
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└  Altmer


Altmer characters that have been approved and are currently alive.


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└  Argonian


Argonian characters that have been approved and are currently alive.


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└  Bosmer


Bosmer characters that have been approved and are currently alive.


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└  Breton


Breton characters that have been approved and are currently alive.


33Fri Mar 18, 2016 10:46 am
h3artl3ss --:  Lucifer  Hawksly.
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└  Dunmer


Dunmer characters that have been approved and are currently alive.


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└  Imperial


Imperial characters that have been approved and are currently alive.


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└  Khajiit


Khajiit characters that have been approved and are currently alive.


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└  Nordic


Nordic characters that have been approved and are currently alive.


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└  Orsimer


Orsimer characters that have been approved and are currently alive.


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└  Redguard


Redguard characters that have been approved and are currently alive.


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└  Exotic  Races


Exotic characters that have been approved and are currently alive.


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{(    Alchemy  Apothecary    )}


An ideal pedestal for practicing Alchemy with all the necessary implements; mortar, pestle, fire scounce, etc. Customs are negotiable but must parallel canon potions and poisons.

Requirements:    Mastery  in  Alchemy,  Known  Recipe  &  ingredients.

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{(    The  Global  Skyforge    )}


Negotiate the forging of custom armaments to maximize individuality, using canon materials to produce uniquely designed weaponry, armor or other new utilities.

Requirements:    Mastery  in  Smithing  &  all  the  necessary  materials.

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{(    The  Psijic  Spellforge    )}


If a Psijic can't help create a spell that works within the natural order of Nirn, with its multitude of immersive magics, then it simply can't be done! Customs are negotiable.

Requirements:    Mastery  in  a  School  of  Magic  &  a  vacant  Spell  Slot.

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{(    The  Arcane  Enchanter    )}


An ancient pedestal in a seclusive candlelit room, necessary for Enchanting armaments and other items of interest. Customs are negotiable but must parallel canon enhancements.

Requirements:    Mastery  in  Enchanting,  a  Soul  Gem  &  a  viable  item.

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