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| Subject: --: Vampirism. Fri Mar 11, 2016 7:43 am | |
| --: The Vampirism Guide. Synopsis & Abilities. Vampires --. Naturally, a vampire must feed on the blood of humanoids for sustenance. All vampires suffer a -50% Resist Flame penalty but gain +20% Resist Frost. Vampire Stalker; 5 Perks: -3 to the Stamina stat while in the sunlight.
Relatively new to Undeath, a Vampire Stalker often operates as a solitary hunter to sustain itself as an opportunistic killer; never taking too much, always focused on avoiding the detection of others.
Boost Agility: 1. Boost Health: 0. Boost Power: 0. Boost Speed: 1.
Drain Life: -20 HP from a target via touch once per turn; no MP consumption.
Hypnotic Gaze: Enthrall a target via eye contact once every ten hours, comparable to an Illusion spell for compulsion; 20% effect versus target's Willpower. -10 MP!
Vampire Shadow; 10 Perks: -2 to the Stamina stat while in the sunlight.
A Vampire Shadow is seasoned, keenly aware of its innate abilities and limitations, often employed by less reputable factions or a more powerful Vampire. They are prolific hunters of Men and Mer alike.
Boost Agility: 1. Boost Health: 1. Boost Power: 1. Boost Speed: 1.
Drain Life: -40 HP from a target via touch once per turn; no MP consumption.
Hypnotic Gaze: Enthrall a target via eye contact once every ten hours, comparable to an Illusion spell for compulsion; 40% effect versus target's Willpower. -20 MP!
Become Mist: Transform into an intangible cloud of mist for five turns; -100 MP!
Vampire Master;
15 Perks: -1 to the Stamina stat while in the sunlight.
Vampire Masters have attained full mastery over their innate abilities, and often a complimentary set of skills, to become truly terrifying proponents of Undeath. At this point, their vampirism is apparent and will attract the hostility of all natural creatures, often necessitating the use of proxies in cities.
Boost Agility: 2. Boost Health: 1. Boost Power: 1. Boost Speed: 2.
Drain Life: -60 HP from a target via touch once per turn; no MP consumption.
Hypnotic Gaze: Enthrall a target via eye contact once every ten hours, comparable to an Illusion spell for compulsion; 60% effect versus target's Willpower. -30 MP!
Poison Talons: -5 HP pt for ten turns; scratches will fester and burn. It's passive!
Vampire Lord; 20 Perks: -0 to the Stamina stat while in the sunlight. Vampire Lords are genetic throwbacks to the paragons of vampirism, mostly related to the VolkiharClan, that far surpass their " lesser" kin in physical and magical capabilities. An obvious identifier is the unique transformation into a hellish reflection of Tamriel's apex hunter-- a silent, winged death. Boost Agility: 2. Boost Health: 2. Boost Power: 2. Boost Speed: 2. Drain Life: -100 HP from a target via touch once per turn; no MP consumption. Hypnotic Gaze: Enthrall a target via eye contact once every ten hours, comparable to an Illusion spell for compulsion; 80% effect versus target's Willpower. -40 MP! Conjure Gargoyle: Summon a servant unique to vampires, roughly gorilla-sized with a comparable intelligence that leaves much to be desired. Winged, ferocious and able to petrify into a solid stone statue of itself at will. Incapable of performing any magic. Agility: 3. Health: 5. Power: 4. Speed: 3. Stamina: 5. | |
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