--: The Birthsign Guide.
Synopsis & Abilities.
Birthsigns --.
Naturally, a character may only be born under
one astrological sign.
The Apprentice;
2 Perks: +200 to Max MP & -10% Magic Resist.
4 Perks: +400 to Max MP & -30% Magic Resist.
6 Perks: +600 to Max MP & -50% Magic Resist.
The Atronach;
5 Perks: +100 to Max MP & +20% Spell Absorption.
10 Perks: +200 to Max MP & +40% Spell Absorption.
15 Perks: +300 to Max MP & +60% Spell Absorption.
The Lady;
5 Perks: +1% HP Regeneration at the beginning of every fifth turn.
10 Perks: +2% HP Regeneration at the beginning of every fifth turn.
15 Perks: +3% HP Regeneration at the beginning of every fifth turn.
The Lord;
2 Perks: +200 HP once every day & -10% Resist Flames.
4 Perks: +400 HP once every day & -30% Resist Flames.
6 Perks: +600 HP once every day & -50% Resist Flames.
The Lover;
5 Perks: -200 SP once every day to paralyze a target via touch; two turns.
10 Perks: -400 SP once every day to paralyze a target via touch; four turns.
15 Perks: -600 SP once every day to paralyze a target via touch; six turns.
The Mage;
5 Perks: +1% MP Regeneration at the beginning of every fifth turn.
10 Perks: +2% MP Regeneration at the beginning of every fifth turn.
15 Perks: +3% MP Regeneration at the beginning of every fifth turn.
The Ritual;
5 Perks: Command Undead once every day; up to Level 25.
10 Perks: Command Undead once every day; up to Level 50.
15 Perks: Command Undead once every day; up to Level 75.
The Serpent;
5 Perks: Poison a target via touch once every day; -1% HP for ten turns.
10 Perks: Poison a target via touch once every day; -3% HP for ten turns.
15 Perks: Poison a target via touch once every day; -5% HP for ten turns.
The Shadow;
5 Perks: Invisibility once every day for two turns; inaction stipulation.
10 Perks: Invisibility once every day for four turns; inaction stipulation.
15 Perks: Invisibility once every day for six turns; inaction stipulation.
The Steed;
5 Perks: +1% SP Regeneration at the beginning of every fifth turn.
10 Perks: +2% SP Regeneration at the beginning of every fifth turn.
15 Perks: +3% SP Regeneration at the beginning of every fifth turn.
The Thief;
5 Perks: +10% success rate at skills like Lockpicking, Pickpocketing, etc.
10 Perks: +20% success rate at skills like Lockpicking, Pickpocketing, etc.
15 Perks: +30% success rate at skills like Lockpicking, Pickpocketing, etc.
The Tower;
5 Perks: +10% Reflect Damage once every day for two turns.
10 Perks: +20% Reflect Damage once every day for two turns.
15 Perks: +30% Reflect Damage once every day for two turns.
The Warrior;
5 Perks: +100 HP & SP once every day; instantaneous rejuvenation.
10 Perks: +200 HP & SP once every day; instantaneous rejuvenation.
15 Perks: +300 HP & SP once every day; instantaneous rejuvenation.